The following is a dev-diary by Adam Isgreen, Creative Director at Petroglyph Games.
In this designer diary, we'll be talking about how and why we set Universe at War: Earth Assault on near-present Earth, instead of in the...
Theater of War is part of that class of games with means to impress, but without a single clue regarding the success recipe. Well, one of the many recipes existing today. Although the words above could leave the...
I'm convinced that most of you are familiar with the relatively short history of the above-called CellFactor (in case you're not, that's ok; you'll get your chance to trace down bits and pieces of the story within the next...
Believe it or not, the picture is now complete. As morally conceded as for a project divided into seasons. Now that the first season concluded almost all of a sudden, we ought to admit the fact that the episodic structure...
The third episode is on a rise path. To call it evolution is something, and not entirely deprived of tradition. The pixel trilogy has limped since it snapped its step onto the wrong platform. I know, it's nobody's fault. We...
The first season draws to an end. I would say that the steps are pretty hurried, yet small. According to the example set by Telltale Games, the helping number five is still rendered empty before the sunset (I...
It’s almost summer and high time for naughty girls to get even naughtier. If, by mere accident (wink), you bump into one of these two hotties at the beach or in CERTAIN parts of town, don’t forget to save beforehand. Both girls (they didn’t want us to make their name public) love cars, but the one to the left is crazy about arcade-like speed and hard-cromed antennas... while the one to the right fancies big wallets and erm... big lollipops.